Breaking Down Peter Chernin's Comdex Keynote
Originally written November 23, 2002. Reposted here without updates.
Declan McCullagh’s Politech has a transcription of Peter Chernin’s (CEO of Fox) Comdex keynote speech, which is so full of false truths and misstatements that I spent much of the weekend breaking it down. At a very fundamental level, the Big Content companies don’t understand the revolution that is happening in the digital media realm. They still see us as consumers only capable of digesting their offerings and handing over money. They really don’t seem to understand that the reason we are buying PCs, video cameras, digital cameras, broadband connections and the like is that we want to create and share our creations. The quality of “amateur” content is exploding at the same time that Big Media companies are going through one of their all-time lows in music and television creativity. No wonder we’re spending more time with our PCs than we are with our TVs.
Thank you very much, Fred, and thanks for inviting me.
I’m glad to have the opportunity to speak here at Comdex although I have to admit I’m a little nervous as well. To stand up and represent the media industry before the biggest technology crowd in the world, while it’s certainly a great honor, is also the kind of death-defying stunt that’s featured in Jackass: The Movie. While I feel privileged to be the first media executive to take this stage, I can’t help wondering whether there might have been media executives in previous years who didn’t quite make it as far as the stage.
But in reality I’m a lot less intimidated than excited at the opportunity to forge greater understanding between media providers and the technology community. Undoubtedly there is a real communication gap between our industries — a gap that at times looks impassable. There are people in the media business who think Comdex is a cold medicine, and who are looking forward to closer relationships with technology companies about as much as Thanksgiving turkeys are looking forward to next week. There are people in technology businesses that think the global media industry consists of four or five overpaid CEOs, a thousand overrated celebrities, and one guy to hold the camera. But there are many more people of greater intelligence and longer vision who see that both of our industries are dynamic, diverse and deeply interdependent.
The media industries certainly aren’t diverse and they are getting more consolidated all the time — much to the detriment of American popular culture.
Certainly we have more common ground than contentious issues between us. We are both in the business of creating and distributing original digital products. We are both working to market our programs worldwide. We both seek to provide consumers with digital entertainment whether it’s computer games on an X-Box or X-Men on DVD, whether on web sites or in e-books, on iPods or iTV. Our industries already inspire and rely on each other in all kinds of ways and all kinds of businesses. I’m here to suggest that, beginning today, we turn that relationship into a partnership.
It’s all about consumers, not customers of course. Perhaps the fundamental difference between the Big Content and technology industries is that Big Content has no interest in active participation by its customers. This dichotomy runs deep and underlies the entire keynote. The technology industry would not exist if it wasn’t for hands-on hobbyists creating things with the tools they’ve purchased or even built themselves — a distinction that the technology industry hasn’t yet completely forgotten.
I propose that we do so in order to combat the rash of stealing that currently and seriously threatens us both. Because of all the things that unify technology and media companies, we have nothing more urgently in common than the escalating theft of our products. The piracy of software is responsible for annual global revenue losses of more than $4 billion.
The assumption that every pirated piece of content equates to lost sales is obviously false. Many pirated CDs sold on third-world streets for pennies on the dollar are being bought by people who simply could not afford to pay for the product at its retail price.
This is not to say that piracy isn’t illegal or that there are no real dollar losses — only that the numbers that Big Content and the software industry throw around are specious. I am unaware of anyone who has done a serious academic study of the “real” costs of piracy.
The piracy of computer games cheats the gaming industry out of more than a billion dollars a year. And the piracy of songs has left the music industry fighting for its digital life, thanks to a pillaging that reached levels of more than a billion songs a month. Now the motion picture business is facing the same threat as hundreds of thousands of movies are digitally hijacked every day. The unauthorized downloading and illegal redistribution of copyrighted content has become a looting epidemic. And the rapid spread of this digital robbery is not only damaging; it’s wrong.
It’s wrong because it’s a crime. Copyrights are protected by the U.S. Constitution and guarded by the laws of virtually every developed country in the world. The outright stealing of creative products is no more legal through your computer than it is with your bare hands. It’s wrong because it debilitates legitimate businesses. When illegal versions of Windows XP are made internationally available two months before its launch; when 50 computer games can be bought on the Asian black market for the equivalent of 75 cents; and when motion picture files are stolen and shared online as soon as the movies hit theaters — and often before then — legal digital trade simply doesn’t stand a chance.
Here are some interesting numbers for the movie industry: “U.S. box office hit $8.4 billion in 2001, a 9.8% increase over the previous year. Worldwide box office receipts for feature motion pictures have grown from $1.2 billion in 1970 and $2.8 billion in 1980 to over $15 billion in 2001. This increase is all the more remarkable because ancillary markets such as home video, cable and television markets have undergone explosive growth during this same period.” Hardly an industry in crisis.
But more than anything else, digital copyright theft is wrong because it’s destroying the ability of the technology industry to evolve. Without basic protections for digital content, and without some control over the casual crime that now rules the Web, the emergence of the next generation of digital businesses will be crippled as the promise of our Digital Revolution dissolves into petty theft.
This is a strong claim to make without any supporting information. I have never heard an argument that the lack of DRM has anything to do with technology evolution. Microsoft’s products are certainly the most widely pirated technology products, but the company’s market share and stock price continue to be the envy of every other technology company, and the pace of technology product development has been startling over the last couple of decades.
It is this danger, and this challenge, that has brought me to Comdex. I’ve come to call for a partnership of content and technology providers in order to create explosive long-term businesses in place of unrewarding theft. The value of such a partnership is frankly beyond question; the only question is why it hasn’t happened before now. How has it taken years of robbery in broad daylight and annual copyright losses of around $8 billion to bring the interests of media and technology companies together in the same room? How can the daily theft of hundreds of thousands of creative products be wholly ignored and even technologically enabled while the theft of even one product in the undigital world is publicly condemned?
If hundreds of thousands of dresses were stolen from a Wal-Mart, the police would mount a task force that would make Winona Ryder quake in her boots.
(a) It’s not nice to pick people when they’re down, especially when they’re obviously sick. (b) Winona Ryder would never shop at Wal-Mart. (c) Wal-Mart does lose hundreds of thousands of dresses each year due to “shrinkage,” a retail industry euphemism for internal and external theft, administrative screw-ups, and vendor fraud. According to the 2001 National Retail Security Survey, U.S. retailers lost 1.75% of their total annual sales — over $32 billion in the U.S. alone — to shrinkage. The music industry has, of course, lost $0 since they’ve only been denied potential CD sales.
If hundreds of thousands of books were stolen from libraries in a single day, school and library officials would immediately institute a security system that would make casino security at the Bellagio look lame.
Libraries have long had reasonably strong anti-theft systems in place.
And if hundreds of thousands of movies were shoplifted from video stores instead of web sites, no one would be defending the shoplifters with claims of personal freedom or excuses for the harmless highjinks of the young. Yet somehow, digital content theft has been allowed to take place on a potentially devastating scale; not only that, it has been systematically encouraged by a generous supply of Internet services, products, and tools. The only explanation for this contradiction, and the only possible justification for this stealing, can be found in several serious misconceptions about the media industry that have kept it isolated and pirated until now.
A better explanation would be that there are fundamental differences between property theft and intellectual property theft, both perceived and actual. Property theft has been a “crime” through the entire history of human civilization, while the concept of intellectual property has only existed for a couple hundred years. While arguably critical to the rise of modern civilization, respect for copyright isn’t hardwired into our culture. Thomas Jefferson called this the distinction between “Natural Law” and “Social Law” and argued that intellectual property should not exist beyond the lifetime of its creator.
The fundamental difference is that when intellectual property is “stolen” the original property still exists for its original owner — the only thing that has been taken away are potential sales. We learn in nursery school that taking something from someone else is bad; learning how to digest the dense legalese of a shrink-wrap license is obviously a bit more abstract.
The three most inaccurate and most popular of these misconceptions I would call the Dinosaur Theory, the Big Bully Theory, and the time-honored theory of Screw the Suits. All these theories have been used not only to rationalize the stealing of digital content but most likely to accelerate it. For that reason, I’d like to take this opportunity to put them aside once and for all.
The Dinosaur Theory proposes that media companies object to illegal downloading because we’re simply and stubbornly anti-technology. Our opposition to piracy is nothing more than a distrust of innovation in general: the knee-jerk defensiveness of an ancient and dying breed. According to the Dinosaur Theory, we haven’t developed a new business model to capitalize on the opportunities of the Internet because we are paralyzed with fear that modern technology might threaten our traditional profits. We are alarmed by digital theft basically because we’re Luddites with no appreciation for the wonders of the modern age. If the Dinosaur Theory is to be believed, then media providers are digitally inadequate and irrelevant, and might as well be put out of our prehistoric misery one swipe of our content at a time.
The truth, of course, is pretty exactly the opposite. Not only have creative content industries embraced and thrived on new technologies — we have been central to their birth and their success throughout our history. It is the pioneering of special effects by filmmakers that has revolutionized computer graphics and audio-visual technologies.
That’s probably news to all the academicians that made SIGGRAPH the place to be for computer graphics breakthroughs.
It’s creative artists who launched and improved computer animation and who have turned it from kids’ stuff into groundbreaking art for all ages.
The egotism of this statement is simply unbelievable. Big Media isn’t about making art, it’s about making money. Groundbreaking digital art is almost always created by independents, then copied and commercialized by Big Media. Look at e-sheep’s spiders, Megatokyo, or {fray}. I can’t wait until Big Content finds a way to “monetize” the web to save us from all this amateurish “kids’ stuff.”
From our current development of digital television broadcasting to the growing potential of digital cinema, from the spectacular success of DVDs to our rollout of D-VHS and the spread of DVD-ROM drives in countries around the world, media has been a primary driver of technological progress; and we have no interest in opposing that progress starting now.
Content companies fought against player pianos and phonographs, finally lobbying Congress to change copyright law to protect them. Telegraph companies sued to stop Marconi from developing commercial radio systems. MPAA sued to kill Betamax. Big Content successfully killed the first D-VHS recorder in 1998 because it didn’t have copyright protection, delaying comparable products by three years. RIAA sued to kill MP3 players. Big Media tried to kill ReplayTV and the FCC was pushed into mandating broadcast flag protection in all TV tuners — which may well have made time-shifting impossible with new equipment.
DVD-ROMs are shackled with as many as nine different content protection systems (Macrovision, CGMS-A, CGMS-D, CSS, Region encoding, CPPM, CPRM, DCPS, HDCP), largely because of this horrible mess. There are six different recordable versions of DVD-ROM (DVD-R for General, DVD-R for Authoring, DVD-RAM, DVD-RW, DVD+RW, and DVD+) which are not interoperable. Just imagine how confusing things might have been if Big Content had actually tried to make things complicated.
In fact, it would be hard to find an industry that has proven more eager to expand and develop in order to capitalize on emerging technologies than the media business. 25 years ago, motion pictures were viewable in one way: by buying a ticket to sit in a theater. Today films can be watched in movie theaters, on laptops,
(not legally on Linux of course)
on video, on DVD,
Chernin’s own Fox was the last major studio to release DVD films after throwing millions of dollars into the consumer-unfriendly Divx joint-venture with Circuit City.
on DVHS, on free-to-air TV, digital cable TV, and on Video on Demand and digital satellite television systems around the world.
Johnathan Taplin, chairman and CEO of Intertainer Inc., said: “Technology is not the problem. It’s the content cartel! […] There is a content cartel used to running over networks that it controls who want to be able to control the food chain from beginning to end.”
These myriad options are available at a variety of prices beginning with free and are continually tailored to the viewer’s convenience. When it comes to the delivery of our content, we can be accused of being a lot of things — relentless and promiscuous are two words that come to mind — but by no stretch of the imagination are we anti-technology. In fact, I’d say the only economic and technological development we haven’t embraced is the option of getting ripped off.
The dichotomy of content consumer vs. creator is nowhere more clear than in this statement. Technology for Big Content exists as a distribution channel and a tool for content creation.
But Peter is just plain lying about content industry responses to new technologies. Each of the media he cited were strongly opposed by Big Content when they were created. In the 1950s movie studios feared that television would destroy the film box office. In 1982 Jack Valenti, head of the MPAA told Congress: “The VCR is to the American film producer and the American public as the Boston Strangler is to the woman alone.” RIAA ran a “Home taping is killing music” campaign when cassette tapes were first introduced.
Just last year, Jamie Kellner said: “Your contract with the network when you get the show is you’re going to watch the spots. Otherwise, you couldn’t get the show on an ad-supported basis. Anytime you skip a commercial… you’re actually stealing the programming.”
And the reasons for that are pretty straightforward. No computer business would agree to sell its products at a department store that doesn’t lock its doors at night and that allows customers to steal off the shelves all day. But that’s exactly what media providers are being asked to do if we’re expected to put our creative content online and on sale amid digital piracy. No software developer would deny the importance of patenting his work and of protecting those patents in order to earn a living. Yet media companies are somehow expected to ignore the stealing of our copyrighted work hundreds of thousands of times a day. We aren’t dinosaurs, but we know a sure bet for extinction when we hear it.
Software patents currently only exist in the U.S. and are provably huge disincentives to innovation. Thanks to Aaron Swartz for pointing out that Bill Gates is no fan of software patents, as this quote from Mr. Gates (via Lawrence Lessig) makes clear: “If people had understood how patents would be granted when most of today’s ideas were invented and had taken out patents, the industry would be at a complete standstill today. The solution… is patenting as much as we can…. A future start-up with no patents of its own will be forced to pay whatever price the giants choose to impose.” In the end, DRM, like software patents, is more about closing out competitors to existing business lines than about protecting assets.
And the second most popular theory, the Big Bully Theory, is no more valuable or accurate.
The Big Bully Theory holds that by opposing digital copyright theft, content providers are looking to roll back the rights and privileges that consumers have come to enjoy and to overturn the principles of fair use in favor of our own unfair agenda. We are accused of seeking to scale back the fundamental freedoms of digital technology: the ability to time-shift by saving content for later viewing, the ability to space-shift by transferring content between televisions and computers, and many other capabilities that digital products and applications make possible and likeable by so many people worldwide.
The fact is that we have never had any such interest or agenda.
Subscribers to the Big Bully Theory may be surprised, for example, to learn that we have no objection to anyone making copies of televised content, whether aired on free or pay TV, whether analog or digital, whether recorded on a PVR, a VCR, through TiVo, or with the help of any other device geared to the viewer’s convenience.
The MPAA filed a brief with the Senate Judiciary Committee asking for all analog-to-digital converters to be controlled by a “cop chip” which would enforce copyright, making existing analog recording equipment (VCR, cassette, sound cards, etc.) unable to record future programming.
The trumpeters of the Big Bully Theory may also be startled to learn that we have absolutely no problem with viewers shifting our content from their television to their PC, from their living room to their bedroom and to their bathroom and back again as many times and ways as they’d like.
David Weinberger takes righteous offense at the preceding for good reason:
“First, ‘shifting’ does not necessarily include copying. Second — and this is what makes my blood boil — he’s granting us permission to shift ‘our content’ where ‘our’ refers to the entertainment company? It’s not their content. When I buy a DVD, the DVD is mine and I can use it any way I want so long as I’m not reselling it or broadcasting it. The disk is mine. I can make a copy for my upstairs TV. I can mold it into a pretty little ashtray. I can roll it in a tube and sell it to Peter Chernin as a home colonoscopy kit.
Keep your hands off my property, you goddamn burglar!”
What we are looking to accomplish is a balance between the viewer’s right to take advantage of the unprecedented convenience of digital technology and the content creator’s right not to be digitally looted. The danger of digital content-copying abilities is that they create a perfect product of their own with every recording: a digital master with no signs of wear, tear or previous ownership that can be shipped off to a dozen friends or marketed to a thousand strangers with the click of a mouse. We have zero objection to anyone’s ability to duplicate, to record, to play back and to save any copyable content whatsoever. But we’d be idiots not to be wary of the risks that come with that ability, and of the vulnerability of those of us supplying digitally unprotected films and shows.
We’d also be idiots to want to overturn fair use; which is why, as media companies, we are its number-one defender — in large part because we rely on it every day. Fair use is what allows us to quote movies in our film reviews and to show any footage on the news that we did not actually shoot ourselves. Far more important, fair use is crucial to the operations of academic institutions and libraries; as publishers ourselves, we are keenly aware of that need. We have no reason and no urge to attempt the legal overhaul of fair use; as a matter of fact, our fight is for fairness itself. Content providers are not charities: we are pursuing viable and profitable businesses every bit as ambitiously as you are. But that ambition does not include the disempowering of consumers. We’re not against fair use; we’re against the unfair practices of digital pirates. Because the only bullies, when it comes to digital copyright theft, are the stealers of content that’s not their own.
Again the content creator vs. consumer wall is clearly visible. It would be nice if Mr. Chernin were right about the industry’s respect for fair use. But it is simply not true. Big Content wants fair use for themselves but not for us.
The combination of legal remedies like the DMCA, which makes it illegal to defeat copy protection, and technological content security features such as Macrovision, which are built into all consumer electronics platforms, have essentially made fair use the private domain of professional content creators. That is why Macrovision isn’t built into D1 or Betamax editing decks.
Moore’s Law has made professional-quality editing tools available to the home user (Jahshaka is an open-source video editing tool that is significantly better in many ways than professional non-linear systems of just a few years ago), which is why Hollywood was pushing to have copy protection built into every digital content device — most notably the home PC. In its proposed form, this legislation would have actually made Linux illegal (Linux’s source code is freely available, making it impossible to guarantee the implementation of a copy-protection scheme).
Of all the theories that may have defended and extended the spread of digital content theft, my personal favorite would have to be the theory of Screw the Suits. According to this theory, illegal downloads and illicit file-sharing are nothing more than rebellious slaps at the rich idiots in slick Hollywood offices who basically had it coming. Those corporate drones, after all, only care about the money, have earned enough of it not to worry, and have less appreciation for the artistic value of their companies’ own content than the pirates who are bravely ripping them off.
The truth, of course, is a little different than that. The creation of films is far more labor-intensive, more inclusive, more personal, more passionate and for that matter, more technologically artistic than most people know. The stealing of creative products through digital means is a blow to creativity, not to corporate might. In other words, there have just got to be better ways to Screw the Suits. Digital copyright theft is less immediately harmful to executives at the highest levels than it is to the countless people at the creative level who use their hands and minds to build motion pictures.
[On-screen testimonials of filmmakers]
[In-person testimonial of George Lucas]
George Lucas is an interesting choice of artist to talk about copyrights, as Star Wars borrowed significant character and plot elements from Kurosawa’s Hidden Fortress.
Hopefully we’ve all seen pretty clear evidence that the people hurt by digital content piracy are not a few rich corporate executives but many thousands of creatively and technologically gifted people. Hopefully you now recognize that media companies are not dinosaurs, and we are not looking to bully consumers out of their digital capabilities or fair use.
Instead, I have come to appeal to your common sense, your business sense, and your ambition. I’m here to propose that the single most powerful catalyst for explosive growth of the next generation of digital businesses is not piracy but partnership: the creative combination of media and technology companies that will drive the success of great digital businesses from here. The spectacular promise of digital products that the world comes to Comdex to celebrate and anticipate depends on the partnership of rich media and cutting-edge technology. It is this partnership, our partnership, that will propel extraordinary businesses and exceptional rewards for those of us who combine our strengths to create them.
Turning rampant piracy into rewarding businesses may sound daunting, but it’s been done before. The cable and satellite television industry was basically stillborn in 1980, a victim of the kind of uncontrolled piracy that we face now. It was only once encryption was put in place in the mid-1980s that content providers felt confident contributing their best programming, technology providers dedicated themselves fully to maximizing those programs, and the cable and satellite TV industry took off.
The rise of channel scrambling killed the growing home satellite movement (remember those great big dishes in back yards?). Since deregulation, cable rates have increased more than 60% and five cable companies control 80% of the national cable. If that is the kind of product a technology/Big Content partnership will bring about, I’m not very interested in participating.
Today Wall Street analysts estimate that cable and satellite TV represent a $300 billion worldwide industry — a figure that far exceeds the market value of the Internet — as subscribers continue to grow by more than 10 percent a year.
The DVD industry also grew out of piracy. In 1996, DVD technology was invented and expected to thrive — but its launch was halted by the reluctance of film studios to contribute their content until adequate protections were put in place. When they were, DVDs took off — and haven’t slowed since.
Industry fights over two competing platform standards delayed the initial product roll-outs. It wasn’t until Apple, IBM, Microsoft and Intel told the two media camps that they would not support two different standards that the issues were resolved. The Secure Digital Music Initiative and DIVX are good examples of what happens when Big Content designs technology products: brain-damaged, anti-consumer products designed to maximize profits that die because no one is stupid enough to accept their poor performance.
Today DVDs are the single most successful consumer entertainment product of all time. Last year sales and rentals of DVDs exceeded $7 billion worldwide — more than doubling the revenues of the year before — as the number of DVD players in this country grew past 26 million and the number of DVD-ROM drives worldwide climbed above 90 million. DVDs have exploded into a $15-billion business from a zero-dollar business before its digital content was protected.
The promise of the Internet and digital commerce rests on our ability to learn the business of paying customers, not pirates. The digital technology community stands to benefit enormously from the growth of several key industries — industries like broadband technology, the home networking industry, and Digital Rights Management and content protection itself. The growth of these businesses will be driven by the same steady supply of top-quality content that drove the growth of cable and satellite TV, that fueled the explosion of DVDs — and that will only come as a result of digital content security.
No technology has a greater power to revolutionize the worldwide communications industry than broadband. The widespread adoption of broadband is capable of fundamentally transforming our economy, education, health care, military and government as well as our basic quality of life. In the U.S., 20 million households may be broadband households by the end of next year. The report of the U.S. Department of Commerce states: “Digital entertainment would be a major driver of accelerated consumer adoption of high-speed broadband connections if available online at reasonable costs and in formats consumers want.” The power of content to fuel the uptake of digital services has been proven, for example, by Napster, which two years ago was responsible for an estimated 80 percent of all broadband traffic.
So Big Content apparently now realizes that in destroying Napster they killed the broadband killer app?
It’s hard to imagine that the sum-total of the promise of broadband technology is faster e-mails and quicker chats online. Broadband will thrive on its ability to deliver videos and movies, shows and clips — not to mention interactive, behind-the-scenes, and other new rich media options that have yet to be invented. All that’s left is to protect that content in order to guarantee its steady supply.
Without a reliable amount of secure and high-quality content, the revolutionary potential of broadband may unfortunately remain just that.
Recent surveys on broadband growth make it clear that there really is no broadband crisis, and that price — not lack of content — is the biggest hurdle for consumer uptake. “24 million Americans now have high-speed connections at home, according to latest research from the non-profit Pew Internet and American Life Project. That is an increase of more than a quarter since the start of the year, and quadruple the number of broadband users just two years ago.”
Another big business opportunity is the growing demand for digital controls over piracy. Anti-piracy efforts are not a choke-hold on digital business; they are in themselves an extraordinary opportunity for building businesses and revenues. We have learned this at News Corporation through our ownership of NDS, one of the world’s leading suppliers of content protection systems and encryption software for digital satellite TV. NDS serves more than 30 million paying customers around the world, generating revenues near $4 billion a year. The market for DRM software has the potential quickly to exceed $4 billion, purely on the strength of high-quality content and the science of its protection. I am encouraged by Microsoft’s efforts to take copyright protection into account in its new Windows XP Media Center Edition, and we look forward to working with Microsoft and Hewlett Packard to improve that protection in future editions.
Thinking about the needs and interests of the customer isn’t really on the radar at all.
I have not come to Comdex with any illusions about the eradication of all digital stealing, or about the absolute perfection of any method we might use to prevent it. I have no interest in restricting digital advancements or the rights of the people they benefit — on the contrary, I’m eager to do whatever we can to accelerate and improve digital progress. Media providers like me don’t have all the answers, and we don’t have any magical or technological proposals that will end all piracy for good. What we do have is a deep faith in the powers of digital technology and the intelligence of its creators and managers — as well as the knowledge that without our collective will to do so, digital piracy will never be stopped.
I have come to this vast showcase of the world’s most advanced technologies to offer only the most old-fashioned of things — and that’s optimism. I have great confidence that the extraordinary skills of media and technology companies, when put together, can return dishonesty and piracy to the fringes of the vital creative business we share and restore to both our industries the explosive growth that is within our reach.
Thank you very much.
I don’t think any of Peter’s three “theories” of piracy are correct. Big Content is doing what all large industries will always do when faced with new competition: attack it by every means possible. That the legal remedies of Digital Rights Management being proposed are doomed to fail is not even on Big Content’s radar screen. The mass-market content pirates that operate in Southeast Asia or Eastern Europe will not be impacted by technology initiatives targeted at “keeping honest people honest.”
What we can do:
The majority of Americans either don’t understand these issues or don’t care about them. Those that do care are all too easily dismissed as thieves, geeks and communists by Big Content. What technologist can we roll out who the press will listen to when Big Content rolls out George Lucas to talk about why Digital Restrictions are good for you?
This is a battle that must be won on the ground, with our individual voices and our wallets. Talk to your next-door-neighbor about digital rights, join GeekPac, send money to the EFF and the ACLU. Give Microsoft a great big hug, because Bill G. wants to keep his 90% market share a lot more than he wants to take away your fair usage rights. If he really doesn’t think that consumers will buy a new OS with anti-consumer technologies in it, he won’t try.
P.S. Please let me know of any corrections or additions in the comments. I’m frankly a bit beat after digging through lots of old postings, emails and Google searching all weekend to pull this together.
Charles Wiltgen’s observation — transcluded above — is a good one that I just plain missed. Big Content is so hung up on preventing any losses that they punish legitimate customers. It’s not just about maximizing profits, it’s maximizing short-term profits at the expense of relationships — and it’s (sadly) one of the things that U.S. companies, driven by our capital markets, do best.